![]() Shadow is calculated into the face mesh (into texture coordinates) that are processed in a later stage in the vertex shader and the result is passed to the pixel shader to compose the final face texture from a base face texture + a skin color lookup texture (+ others. ![]() ? ).īut generating the mesh data itself is completely done by the game. I don't yet know what the shadow presence depends on, but it seems to be a thing coming from the difference of Win7/win10.ĭon't ask why it works with other wrapper then. Yeah, on native windows 7 there's a shadow, on native windows 10 there isn't. Shadow was present! Even native D3D9 with Intel on Win1 Reply 13 of 14, by Degeĭege wrote on, 19:45: Meanwhile I tried dgVoodoo + Intel Graphics 530 with this game on Win10. #ARTIFICIAL ACADEMY 2 CLOTHING MODS MOD#.#ARTIFICIAL ACADEMY 2 CLOTHING MODS INSTALL#.
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